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Gleaming Rays

Gleaming Rays1 point

Your Holy Power spenders deal 3% additional damage and healing.

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TypeTalent
Ranks1 point
ClassPaladin
Specializations3
Tree sectionHerald of the Sun hero talent tree
Row2 of 6
Opens at1 points spent
Choice withMorning Star
Game build12.1.5
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Tree position

In the Holy Paladin talent tree, Gleaming Rays sits in the Herald of the Sun hero talent tree, row 2 of 6. It is a single-point node. Its row opens once 1 points are spent in Herald of the Sun.

Choice node

Gleaming Rays shares its node with Morning Star. A character takes one of the two.

  • Morning Star

    Morning Star stacks twice as fast while out of combat.

Connected above

The tree draws a line into Gleaming Rays from Dawnlight.

  • Dawnlight

    8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light.

Connected below

Gleaming Rays leads on to Illumine or Will of the Dawn.

  • Illumine

    Dawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%.

  • Will of the Dawn

    Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 1 min.

Same row

Also on this row: Eternal Flame, Luminosity and Endless Gleam.

Talent trees

Gleaming Rays is in the talent tree of 3 specializations. Paladin: Holy (Healer), Protection (Tank), Retribution (DPS).

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Gleaming Rays Changes by patch

Tracked changes to this talent between game data builds, newest first.

  • First tracked in the game data (patch 12.1.0)
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