Gleaming Rays
Your Holy Power spenders deal 3% additional damage and healing.
Tree position
In the Holy Paladin talent tree, Gleaming Rays sits in the Herald of the Sun hero talent tree, row 2 of 6. It is a single-point node. Its row opens once 1 points are spent in Herald of the Sun.
Choice node
Gleaming Rays shares its node with Morning Star. A character takes one of the two.
Morning StarMorning Star stacks twice as fast while out of combat.
Connected above
The tree draws a line into Gleaming Rays from Dawnlight.
Dawnlight8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light.
Connected below
Gleaming Rays leads on to Illumine or Will of the Dawn.
IllumineDawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%.
Will of the DawnMovement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 1 min.
Same row
Also on this row: Eternal Flame, Luminosity and Endless Gleam.
Eternal FlameHeals an ally for (378% of Spell Power) and an additional (109.4% of Spell Power) over 16 sec. Healing increased by 25% when cast on self.


Talent trees
Gleaming Rays is in the talent tree of 3 specializations. Paladin: Holy (Healer), Protection (Tank), Retribution (DPS).
Gleaming Rays Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)
Background
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