Spell
Healing Wave
Nature
An efficient wave of healing energy that restores (1501% of Spell Power) of a friendly target’s health.
Tooltip
An efficient wave of healing energy that restores (1501% of Spell Power) of a friendly target’s health.
How it works
Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is Heal (effect type 10). It scales with 15.01 times spell power.
What it does
Healing Wave is a Nature spell with a 2 sec cast and a range of 40 yards. When cast it heals.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Heal (10) Spell power coefficient: 15.01 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Healing Wave appears in: 1 class specialization, 3 talents and 1 spell that casts it.
Class specialization
- Restoration Shaman (replaces Healing Surge)Specialization spell
Talents
- Healing Wave for Shaman (Elemental, Enhancement, Restoration)Talent
- Healing Wave for Shaman (Elemental, Enhancement, Restoration) (definition #132031)Talent
- Healing Wave (a talent definition no current talent tree places)Talent
Spells that cast it
- UndulationTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Spell power coefficient changed from 13.6458 to 15.01 (patch 12.1.0)
Comments
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