Tooltip
Calls upon Nature magic to heal an ally.
How it works
Each cast of Healing Wave costs 145 Mana.
Healing Wave is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 12. It scales with 1 times spell power.
- Effect 2 is Energize (effect type 30). Its base value is -30.
What it does
Healing Wave is a Nature spell with a 3 sec cast and a range of 40 yards. When cast it heals (base value 12) and restores a resource (base value -30).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 145 Mana |
| Range | 40 yards (Long Range) |
| Cast time | 3 sec |
| Effect #1 | Heal (10) Value: 12 Spell power coefficient: 1 |
| Effect #2 | Energize (30) Value: -30 Misc value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.