Tooltip
Strike at an enemy, inflicting Shadow damage and reducing their movement speed and haste by 50% for 9 sec.
How it works
Its dispel type is client id 1.
Grim Fate is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 200.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 193. Its base value is -35. It applies the snared mechanic.
What it does
Grim Fate is a Shadow spell with an instant cast, a range of 5 yards and effects that last 9 sec. When cast it deals Shadow damage (base value 200) and applies an aura with the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 9 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 200 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 Mechanic: Snared |
| Effect #3 | Apply Aura (6) Aura type id 193 Value: -35 Mechanic: Snared |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.