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Grim Fate

Spell

Grim Fate

Shadow

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Instant castThree Hundred Yards

When defeated, Grim Reflections empower all remaining Reflections increasing their Haste by 150%.

Grim Fate

Tooltip

When defeated, Grim Reflections empower all remaining Reflections increasing their Haste by 150%.

How it works

Its aura procs every time its trigger condition is met.

Grim Fate is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 150. Its area radius is 300 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 20. Its area radius is 300 yards.

What it does

Grim Fate is a Shadow spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura in a 300 yard radius. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range300 yards (Three Hundred Yards)
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 193
Value: 150
Radius: 300 yards
Effect #2Apply Aura (6)
Aura type id 61
Value: 20
Misc value: 2000
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Grim Fate appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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