Tooltip
When defeated, Grim Reflections empower all remaining Reflections increasing their Haste by 150%.
How it works
Its aura procs every time its trigger condition is met.
Grim Fate is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 150. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 20. Its area radius is 300 yards.
What it does
Grim Fate is a Shadow spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura in a 300 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 193 Value: 150 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 20 Misc value: 2000 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Grim Fate appears in: 1 boss encounter.
Boss encounters
- Anduin Wrynn in Sepulcher of the First Ones
Journal section: Stage Two: Grim Reflections > Grim Reflections
Encounter creatures: Anduin WrynnRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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