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Growing Anger

Spell

Growing Anger

Physical

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2 secSelf Only

Brings the target and allies under control of the caster after 6 sec.

Growing Anger

Tooltip

Brings the target and allies under control of the caster after 6 sec.

How it works

Growing Anger is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 3 per tick. Its area radius is 100 yards. It ticks every 1 sec, 6 times over the full 6 sec (18 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 50. Its area radius is 100 yards.

What it does

Growing Anger is a spell with a 2 sec cast, no range (it targets the caster) and effects that last 6 sec. When cast it applies an aura in a 100 yard radius every 1 sec and applies an aura in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 226
Value: 3
Radius: 100 yards
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 61
Value: 50
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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