Tooltip
Taunts the target to attack you, and increases threat that you generate against the target for 3 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Growl is built from 3 client effects, applied in this order:
- Effect 1 is Threat (effect type 63). Its base value is 1.
- Effect 2 is effect type 114, which the datamine does not name. It scales with 1 times spell power. It applies the healing mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 11. Its base value is 200. It applies the healing mechanic.
What it does
Growl is a spell with an instant cast, a range of 30 yards, an 8 sec cooldown and effects that last 3 sec. When cast it changes threat and applies an aura with the healing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 8 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Proc chance | Always |
| Effect #1 | Threat (63) Value: 1 |
| Effect #2 | Effect 114 Spell power coefficient: 1 Mechanic: Healing |
| Effect #3 | Apply Aura (6) Aura type id 11 Value: 200 Mechanic: Healing |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.