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Guard

Spell

Guard

Physical

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Instant cast3 sec cooldownSelf Only

Raises a shield, deflecting all ranged attacks and spells and blocking all melee attacks from the front.

Guard

Tooltip

Raises a shield, deflecting all ranged attacks and spells and blocking all melee attacks from the front.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Guard is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 393. Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 414. Its base value is 100.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 51. Its base value is 100.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 150. Its base value is 100.

What it does

Guard is a spell with an instant cast, no range (it targets the caster), a 3 sec cooldown and effects that last 3 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown3 sec
Global cooldownNone
Duration3 sec
Effect #1Apply Aura (6)
Aura type id 393
Value: 100
Effect #2Apply Aura (6)
Aura type id 414
Value: 100
Effect #3Apply Aura (6)
Aura type id 51
Value: 100
Effect #4Apply Aura (6)
Aura type id 150
Value: 100

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Added in patch 12.1.5.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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