Tooltip
Raises a shield, deflecting all ranged attacks and spells and blocking all melee attacks from the front.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Guard is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 393. Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 414. Its base value is 100.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 51. Its base value is 100.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 150. Its base value is 100.
What it does
Guard is a spell with an instant cast, no range (it targets the caster), a 3 sec cooldown and effects that last 3 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | Apply Aura (6) Aura type id 393 Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 414 Value: 100 |
| Effect #3 | Apply Aura (6) Aura type id 51 Value: 100 |
| Effect #4 | Apply Aura (6) Aura type id 150 Value: 100 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.5.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.5)
Comments
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