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Harmonic Surge

Spell

Harmonic Surge

Nature

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Monk

Instant castEight yards

For each charge of Potential Energy, deal Nature damage to your target and Nature damage to other nearby enemies, and heal up to 5 allies.

Harmonic Surge

Tooltip

For each charge of Potential Energy, deal Nature damage to your target and Nature damage to other nearby enemies, and heal up to 5 allies. Damage reduced above 5 targets.

How it works

Harmonic Surge is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 4 times spell power.
  2. Effect 2 is School Damage (effect type 2). It scales with 4 times spell power. Its area radius is 12 yards.

What it does

Harmonic Surge is a Nature spell with an instant cast and a range of 8 yards. When cast it deals Nature damage and deals Nature damage in a 12 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range8 yards (Eight yards)
Cast timeInstant
Effect #1School Damage (2)
Spell power coefficient: 4
Effect #2School Damage (2)
Spell power coefficient: 4
Radius: 12 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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