Spell
Harmonic Surge
Nature
For each charge of Potential Energy, deal Nature damage to your target and Nature damage to other nearby enemies, and heal up to 5 allies.
Tooltip
For each charge of Potential Energy, deal Nature damage to your target and Nature damage to other nearby enemies, and heal up to 5 allies. Damage reduced above 5 targets.
How it works
Harmonic Surge is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 4 times spell power.
- Effect 2 is School Damage (effect type 2). It scales with 4 times spell power. Its area radius is 12 yards.
What it does
Harmonic Surge is a Nature spell with an instant cast and a range of 8 yards. When cast it deals Nature damage and deals Nature damage in a 12 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 8 yards (Eight yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Spell power coefficient: 4 |
| Effect #2 | School Damage (2) Spell power coefficient: 4 Radius: 12 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.