Spell
Harmonic Surge
Nature
For each charge of Potential Energy, deal Nature damage to your target and Nature damage to other nearby enemies, and heal up to 5 allies.
Tooltip
For each charge of Potential Energy, deal Nature damage to your target and Nature damage to other nearby enemies, and heal up to 5 allies. Damage reduced above 5 targets.
How it works
Harmonic Surge is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). It scales with 5 times spell power. Its area radius is 40 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 5.
What it does
Harmonic Surge is a Nature spell with an instant cast and no range (it targets the caster). When cast it heals in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Heal (10) Spell power coefficient: 5 Radius: 40 yards |
| Effect #2 | Dummy (3) Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.