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Hatching Doom

Spell

Hatching Doom

Nature

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Instant castThree Hundred Yards

Nature spell.

Hatching Doom

How it works

  1. Effect 1 is Trigger Missile (effect type 32). It triggers Hatching Doom.

What it does

Hatching Doom is a Nature spell with an instant cast and a range of 300 yards. When cast it launches a missile. It also casts Hatching Doom (record #1300201).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1Trigger Missile (32)
Trigger spell: Hatching Doom

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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