How it works
- Effect 1 is Summon (effect type 28).
What it does
Hatching Doom is a Nature spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it summons a creature.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Summon (28) Misc value: 263900, 64 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Hatching Doom appears in: 1 spell that casts it.
Spells that cast it
- Hatching DoomTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
Read player comments on Hatching Doom at Wowhead (opens Wowhead in a new tab)