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Hatching Doom

Spell

Hatching Doom

Nature

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Instant castThree Hundred Yards

Nature spell.

Hatching Doom

How it works

  1. Effect 1 is Summon (effect type 28).

What it does

Hatching Doom is a Nature spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it summons a creature.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
DurationInfinite
Effect #1Summon (28)
Misc value: 263900, 64

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Hatching Doom appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

Read player comments on Hatching Doom at Wowhead (opens Wowhead in a new tab)