Tooltip
Mug and Zee take turns being the Head Honcho. Whenever all players are on either Mug or Zee's side of the room that head takes charge, removing 10 applications of Moxie and granting Mug'Zee a unique set of abilities.
In addition, when Mug takes control, he unleashes. When Zee takes control, he begins his assault with.
How it works
- Effect 1 is Dummy (effect type 3).
What it does
Head Honcho is a spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Head Honcho appears in: 1 boss encounter.
Boss encounters
- Mug'Zee, Heads of Security in Liberation of Undermine
Journal section: Stage One: The Heads of Security
Encounter creatures: Unstable Crawler Mine, Mug'Zee, Volunteer Rocketeer, Gallagio GoonRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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