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Healing Elixir

Spell

Healing Elixir

Nature

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Monk

Instant castSelf Only

Drink a healing elixir, healing you for 10% of your maximum health.

Healing Elixir

Tooltip

Drink a healing elixir, healing you for 10% of your maximum health.

How it works

It works on charges (charge category 1646); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here.

  1. Effect 1 is effect type 136, which the datamine does not name. Its base value is 10.

What it does

Healing Elixir is a Nature spell with an instant cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
ChargesCharge category id 1646 (charge count not in the datamine)
Effect #1Effect 136
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Healing Elixir appears in: 2 talents.

Talents

  • Healing Elixir for Monk (Brewmaster, Windwalker, Mistweaver)Talent
  • Healing Elixir for Monk (Brewmaster, Windwalker, Mistweaver) (definition #106460)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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