Spell
Healing Elixir
Nature
Drink a healing elixir, healing you for 10% of your maximum health.
Tooltip
Drink a healing elixir, healing you for 10% of your maximum health.
How it works
It works on charges (charge category 1646); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here.
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 10.
What it does
Healing Elixir is a Nature spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Charges | Charge category id 1646 (charge count not in the datamine) |
| Effect #1 | Effect 136 Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Healing Elixir appears in: 2 talents.
Talents
- Healing Elixir for Monk (Brewmaster, Windwalker, Mistweaver)Talent
- Healing Elixir for Monk (Brewmaster, Windwalker, Mistweaver) (definition #106460)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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