Spell
Healing Sphere
Nature
Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec.
Tooltip
Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for (900% of Spell Power) and dispelling all harmful periodic magic effects.
Maximum of 5 Healing Spheres can be active by the Monk at any given time.
How it works
Healing Sphere is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 5.
- Effect 2 is effect type 0, which the datamine does not name. Its base value is 15.
What it does
Healing Sphere is a Nature spell with an instant cast and a range of 100 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Value: 5 |
| Effect #2 | Effect 0 Value: 15 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 3 to 5 (patch 12.1.5)
Comments
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