How it works
Healing Wave is built from 3 client effects, applied in this order:
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 90. Its area radius is 40 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Healing Wave.
- Effect 3 is effect type 137, which the datamine does not name. Its base value is 70. Its area radius is 40 yards.
What it does
Healing Wave is a Frost spell with a 2 sec cast and no range (it targets the caster). It also casts Healing Wave (record #106711).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Effect #1 | Effect 136 Value: 90 Radius: 40 yards |
| Effect #2 | Trigger Spell (64) Trigger spell: Healing Wave |
| Effect #3 | Effect 137 Value: 70 Radius: 40 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.