Tooltip
Instantly strike the target and 1 other nearby enemy, causing 1.8 Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
How it works
Casting it triggers a 1.5 sec global cooldown.
Heart Strike is built from 5 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). It jumps to up to 2 targets.
- Effect 2 is School Damage (effect type 2). Its base value is 1.8. It jumps to up to 2 targets.
- Effect 3 is Dummy (effect type 3). Its base value is 5.
- Effect 4 is Dummy (effect type 3). Its base value is 3.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -20. It applies the snared mechanic. It jumps to up to 2 targets.
What it does
Heart Strike is a Physical spell with an instant cast, a range of 5 yards, a 3 sec cooldown and effects that last 8 sec. When cast it deals Physical damage (base value 1.8) jumping to up to 2 targets and applies an aura with the snared mechanic jumping to up to 2 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 8 sec |
| Effect #1 | Dummy (3) Chain targets: 2 |
| Effect #2 | School Damage (2) Value: 1.8 Chain targets: 2 |
| Effect #3 | Dummy (3) Value: 5 |
| Effect #4 | Dummy (3) Value: 3 |
| Effect #5 | Apply Aura (6) Aura type id 33 Value: -20 Mechanic: Snared Chain targets: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.