Spell
Heart Strike
Physical
Instantly strike the target and 1 other nearby enemy, causing (196.7% of Attack Power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
Tooltip
Instantly strike the target and 1 other nearby enemy, causing (196.7% of Attack Power) Physical damage, and reducing enemies' movement speed by 20% for 8 sec.
Generates 3 bonus Runic Power, plus 2 Runic Power per additional enemy struck.
How it works
Each cast of Heart Strike costs 1 Runes. Casting it triggers a 1.5 sec global cooldown.
Heart Strike is built from 5 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). It jumps to up to 2 targets.
- Effect 2 is School Damage (effect type 2). It scales with 1.967 times attack power. It jumps to up to 2 targets.
- Effect 3 is Dummy (effect type 3). Its base value is 3.
- Effect 4 is Dummy (effect type 3). Its base value is 2.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -20. It applies the snared mechanic. It jumps to up to 2 targets.
What it does
Heart Strike is a Physical spell with an instant cast, a range of 5 yards and effects that last 8 sec. When cast it deals Physical damage jumping to up to 2 targets and applies an aura with the snared mechanic jumping to up to 2 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 1 Runes |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 8 sec |
| Effect #1 | Dummy (3) Chain targets: 2 |
| Effect #2 | School Damage (2) Attack power coefficient: 1.967 Chain targets: 2 |
| Effect #3 | Dummy (3) Value: 3 |
| Effect #4 | Dummy (3) Value: 2 |
| Effect #5 | Apply Aura (6) Aura type id 33 Value: -20 Mechanic: Snared Chain targets: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Attack power coefficient changed from 1.5734 to 1.967 (patch 12.1.0)
Comments
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