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Heaven's Nemesis

Spell

Heaven's Nemesis

Physical

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Instant castSelf Only

Physical spell.

Heaven's Nemesis

How it works

Its aura procs every time its trigger condition is met.

Heaven's Nemesis is built from 6 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 9.
  2. Effect 2 is Dummy (effect type 3). Its base value is 6.
  3. Effect 3 is Dummy (effect type 3). Its base value is 10.
  4. Effect 4 is Dummy (effect type 3). Its base value is 30.
  5. Effect 5 is Dummy (effect type 3). Its base value is 898.
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Heaven's Nemesis is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks5
Effect #1Apply Aura (6)
Aura type id 9
Effect #2Dummy (3)
Value: 6
Effect #3Dummy (3)
Value: 10
Effect #4Dummy (3)
Value: 30
Effect #5Dummy (3)
Value: 898
Effect #6Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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