How it works
Its aura procs every time its trigger condition is met. It can proc at most once every 0.1 sec.
Heaven's Nemesis is built from 6 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 12.
- Effect 2 is Dummy (effect type 3). Its base value is 6.
- Effect 3 is Dummy (effect type 3). Its base value is 5.
- Effect 4 is Dummy (effect type 3). Its base value is 30.
- Effect 5 is Dummy (effect type 3). Its base value is 898.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Heaven's Nemesis is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Proc cooldown | 0.1 sec |
| Effect #1 | Dummy (3) Value: 12 |
| Effect #2 | Dummy (3) Value: 6 |
| Effect #3 | Dummy (3) Value: 5 |
| Effect #4 | Dummy (3) Value: 30 |
| Effect #5 | Dummy (3) Value: 898 |
| Effect #6 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.