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Heavy Dynamite

Spell

Heavy Dynamite

Physical

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Instant castMedium Range

Deals Fire damage to enemies near the target.

Heavy Dynamite

Tooltip

Deals Fire damage to enemies near the target.

How it works

Heavy Dynamite is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 147. Its area radius is 10 yards.
  2. Effect 2 is Trigger Missile (effect type 32). Its area radius is 8 yards. It triggers Magma Splash.

What it does

Heavy Dynamite is a Physical spell with an instant cast and a range of 30 yards. When cast it deals Physical damage (base value 147) in a 10 yard radius and launches a missile in an 8 yard radius. It also casts Magma Splash.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast timeInstant
Effect #1School Damage (2)
Value: 147
Radius: 10 yards
Effect #2Trigger Missile (32)
Radius: 8 yards
Trigger spell: Magma Splash

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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