Tooltip
The Sentinels combine fluids to infect all players with an entangled blood venom, inflicting 2 Plague damage every 2 sec for 28 sec.
A victim colliding with another player combines the strength of the venom. Reaching exactly 4 applications of neutralizes the venom, removing it harmlessly.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 2.
What it does
Helical Toxins is a Nature and Shadow spell with an instant cast and a range of 300 yards. When cast it deals Nature and Shadow damage (base value 2).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature, Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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