Tooltip
Deals weapon damage plus 1666 and increases the Physical damage taken by an enemy by 45 for 10 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Hemorrhage is built from 2 client effects, applied in this order:
- Effect 1 is Weapon Damage (effect type 58). Its base value is 1666.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 14. Its base value is 45.
What it does
Hemorrhage is a Physical spell with an instant cast, a range of 5 yards, a 5 sec cooldown and effects that last 10 sec. When cast it deals weapon damage (base value 1666) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | Weapon Damage (58) Value: 1666 |
| Effect #2 | Apply Aura (6) Aura type id 14 Value: 45 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.