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Hemorrhage

Spell

Hemorrhage

Physical

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Instant castAnywhere - Unlimited

Deathwing's tentacle begins to Hemorrhage, causing Regenerative Bloods to spawn at a nearby location.

Hemorrhage

Tooltip

Deathwing's tentacle begins to Hemorrhage, causing Regenerative Bloods to spawn at a nearby location.

How it works

Hemorrhage is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). It triggers Hemorrhage.
  2. Effect 2 is Dummy (effect type 3). Its area radius is 5 yards.

What it does

Hemorrhage is a spell with an instant cast and an unlimited range. When cast it launches a missile. It also casts Hemorrhage (record #105875).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1Trigger Missile (32)
Trigger spell: Hemorrhage
Effect #2Dummy (3)
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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