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High Voltage

Spell

High Voltage

Nature

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Instant castThree Hundred Yards

Zee zaps players who cross onto his side of the room, inflicting 2 Nature damage every 1 sec for 90 sec.

High Voltage

Tooltip

Zee zaps players who cross onto his side of the room, inflicting 2 Nature damage every 1 sec for 90 sec.

Upon expiration or removal, inflicts 80 Nature damage to all players at the same height.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 80.

What it does

High Voltage is a Nature spell with an instant cast and a range of 300 yards. When cast it deals Nature damage (base value 80).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 80

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

High Voltage appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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