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High Voltage

Spell

High Voltage

Nature

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Instant castThree Hundred Yards

Zee zaps players who cross onto his side of the room, inflicting 2 Nature damage every 1 sec for 90 sec.

High Voltage

Tooltip

Zee zaps players who cross onto his side of the room, inflicting 2 Nature damage every 1 sec for 90 sec.

Upon expiration or removal, inflicts 80 Nature damage to all players at the same height.

How it works

Its dispel type is client id 1.

High Voltage is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. It ticks every 1 sec, 90 times over the full 90 sec (180 base in total). It triggers High Voltage.
  2. Effect 2 is effect type 284, which the datamine does not name.

What it does

High Voltage is a Nature spell with an instant cast, a range of 300 yards and effects that last 90 sec. When cast it applies an aura every 1 sec. It also casts High Voltage (record #1220985).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration90 sec
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 3
Value: 2
Period: every 1 sec
Trigger spell: High Voltage
Effect #2Effect 284
Misc value: 281934, 41

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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