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High Winds

Spell

High Winds

Nature

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Instant castAnywhere - Unlimited

Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yds.

High Winds

Tooltip

Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yds.

How it works

Its dispel type is client id 1.

High Winds is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -15.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 136. Its base value is -15.

What it does

High Winds is a Nature spell with an instant cast, an unlimited range and effects that last 3 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration3 sec
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 79
Value: -15
Misc value: 127
Effect #2Apply Aura (6)
Aura type id 136
Value: -15
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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