Tooltip
The winds of the Siren Isle make it untraversable with flight.
How it works
Its aura procs every time its trigger condition is met.
High Winds is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 336.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 42. It triggers High Winds.
What it does
High Winds is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts High Winds (record #1217180).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 336 Misc value: 13 |
| Effect #2 | Apply Aura (6) Aura type id 42 Trigger spell: High Winds |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.