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Hit and Run

Spell

Hit and Run

Physical

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Instant castThree Hundred Yards

Physical spell.

Hit and Run

How it works

  1. Effect 1 is effect type 165, which the datamine does not name. Its base value is 500.

What it does

Hit and Run is a spell with an instant cast and a range of 300 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1Effect 165
Value: 500

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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