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Hit and Run

Spell

Hit and Run

Physical

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Rogue

Instant castSelf Only

Movement speed increased by 15%.

Hit and Run

Tooltip

Movement speed increased by 15%.

How it works

Hit and Run is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 129. Its base value is 15. It scales with 0.25 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. It scales with 0.25 times spell power.

What it does

Hit and Run is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 129
Value: 15
Spell power coefficient: 0.25
Effect #2Apply Aura (6)
Aura type id 4
Spell power coefficient: 0.25

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Hit and Run appears in: 1 talent.

Talents

  • Hit and Run for Rogue (Assassination, Outlaw, Subtlety)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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