Tooltip
Movement speed increased by 15%.
How it works
Hit and Run is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 129. Its base value is 15. It scales with 0.25 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. It scales with 0.25 times spell power.
What it does
Hit and Run is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 129 Value: 15 Spell power coefficient: 0.25 |
| Effect #2 | Apply Aura (6) Aura type id 4 Spell power coefficient: 0.25 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Hit and Run appears in: 1 talent.
Talents
- Hit and Run for Rogue (Assassination, Outlaw, Subtlety)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Hit and Run at Wowhead (opens Wowhead in a new tab)