Tooltip
Consumes an enemy in Holy flames that inflict Holy damage and an additional 2.5 Holy damage over 8 sec.
How it works
It works on charges (charge category 1152); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Holy Fire is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 200.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.5 per tick. It scales with 0.027 times spell power. It ticks every 2 sec, 4 times over the full 8 sec (10 base in total).
What it does
Holy Fire is a Holy spell with a 2 sec cast, a range of 30 yards and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 200) and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Recovery time | 4 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 1152 (charge count not in the datamine) |
| Duration | 8 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Weapon % Damage (31) Value: 200 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2.5 Spell power coefficient: 0.027 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.