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Hurricane

Spell

Hurricane

Nature

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Instant castMedium Range

Creates a violent storm in the target area causing 12.802 Nature damage to enemies every 3 sec, and increasing the time between the attacks of enemies by 35%.

Hurricane

Tooltip

Creates a violent storm in the target area causing 12.802 Nature damage to enemies every 3 sec, and increasing the time between the attacks of enemies by 35%. Lasts 9 sec.

How it works

Each cast of Hurricane costs 100 Mana. Casting it triggers a 1.5 sec global cooldown.

Hurricane is built from 2 client effects, applied in this order:

  1. Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 12.802 per tick. Its area radius is 8 yards. It ticks every 3 sec, 3 times over the full 9 sec (38.41 base in total).
  2. Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 138. Its base value is -35. Its area radius is 8 yards.

What it does

Hurricane is a Nature spell with an instant cast, a range of 30 yards and effects that last 9 sec. When cast it leaves a persistent area effect on the ground in an 8 yard radius every 3 sec and leaves a persistent area effect on the ground in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost100 Mana
Range30 yards (Medium Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration9 sec
Effect #1Persistent Area Aura (27)
Aura type id 3
Value: 12.802
Radius: 8 yards
Period: every 3 sec
Effect #2Persistent Area Aura (27)
Aura type id 138
Value: -35
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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