Tooltip
Creates a violent storm in the target area causing 12.802 Nature damage to enemies every 3 sec, and increasing the time between the attacks of enemies by 35%. Lasts 9 sec.
How it works
Each cast of Hurricane costs 100 Mana. Casting it triggers a 1.5 sec global cooldown.
Hurricane is built from 2 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 12.802 per tick. Its area radius is 8 yards. It ticks every 3 sec, 3 times over the full 9 sec (38.41 base in total).
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 138. Its base value is -35. Its area radius is 8 yards.
What it does
Hurricane is a Nature spell with an instant cast, a range of 30 yards and effects that last 9 sec. When cast it leaves a persistent area effect on the ground in an 8 yard radius every 3 sec and leaves a persistent area effect on the ground in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 100 Mana |
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 9 sec |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 12.802 Radius: 8 yards Period: every 3 sec |
| Effect #2 | Persistent Area Aura (27) Aura type id 138 Value: -35 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.