Tooltip
Excess charge builds up in the target's body, increasing damage taken from Prototype Powercoil by 30% per stack.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 30.
What it does
Hypercharged is a Nature spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 255 Value: 30 Misc value: 34 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Hypercharged appears in: 1 boss encounter.
Boss encounters
- Stix Bunkjunker in Liberation of Undermine
Journal section: Electromagnetic Sorting > Prototype Powercoil
Encounter creatures: Stix Bunkjunker, Territorial Bombshell, Scrap Shooter, Junkyard HyenaRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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