Tooltip
Increases Attack Speed by 30% and periodically launches at several players inflicting 7.5 Nature damage.
How it works
Hyperdrive is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 9. Its base value is 30.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 5 sec. It triggers Hyperdrive Discharge.
What it does
Hyperdrive is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 5 sec. It also casts Hyperdrive Discharge.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 9 Value: 30 |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 5 sec Trigger spell: Hyperdrive Discharge |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Hyperdrive appears in: 1 boss encounter.
Boss encounters
- High Tinker Mekkatorque in Battle of Dazar'alor
Journal section: Stage Three: Hyperdrive!
Encounter creatures: High Tinker Mekkatorque, Spark Bot, Explosive SheepRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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