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Hyperlight Ascension

Spell

Hyperlight Ascension

Shadow

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10 secSelf Only

Upon reaching 100 energy, Xy Acolytes become immune to all forms of crowd control and transform into a Hyperlight Archon, inflicting 80 Arcane damage to all players.

Hyperlight Ascension

Tooltip

Upon reaching 100 energy, Xy Acolytes become immune to all forms of crowd control and transform into a Hyperlight Archon, inflicting 80 Arcane damage to all players.

How it works

Hyperlight Ascension is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12.

What it does

Hyperlight Ascension is a Shadow spell with a 10 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast time10 sec
Duration3 sec
Effect #1Effect 164
Effect #2Apply Aura (6)
Aura type id 12

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Hyperlight Ascension appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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