Tooltip
Upon reaching 100 energy, Xy Acolytes become immune to all forms of crowd control and transform into a Hyperlight Archon, inflicting 80 Arcane damage to all players.
How it works
Hyperlight Ascension is built from 2 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Hyperlight Ascension is a Shadow spell with a 10 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 10 sec |
| Duration | 3 sec |
| Effect #1 | Effect 164 |
| Effect #2 | Apply Aura (6) Aura type id 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Hyperlight Ascension appears in: 1 boss encounter.
Boss encounters
- Artificer Xy'mox in Sepulcher of the First Ones
Journal section: Stage Two: Secrets of the Relic > Xy Reinforcements > Xy Acolyte
Encounter creatures: Artificer Xy'mox, Genesis RelicRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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