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Hysteria

Spell

Hysteria

Physical

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Instant castLonger Range

Induces a friendly unit into a killing frenzy for 8 sec, increasing their physical damage by 40%, but causing them to suffer damage equal to 1% of their maximum health every second.

Hysteria

Tooltip

Induces a friendly unit into a killing frenzy for 8 sec, increasing their physical damage by 40%, but causing them to suffer damage equal to 1% of their maximum health every second.

How it works

Its dispel type is client id 1.

Hysteria is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 40. It scales with 1 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 1 per tick. It ticks every 1 sec, 8 times over the full 8 sec (8 base in total).

What it does

Hysteria is a spell with an instant cast, a range of 45 yards and effects that last 8 sec. When cast it applies an aura and applies an aura every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range45 yards (Longer Range)
Cast timeInstant
Duration8 sec
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 79
Value: 40
Spell power coefficient: 1
Misc value: 1
Effect #2Apply Aura (6)
Aura type id 89
Value: 1
Misc value: 126
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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