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Hysteria

Spell

Hysteria

Shadow

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Instant castLonger Range

Delving into the insanity realms increases hysteria, inflicting 0.5 Shadow damage every 1 sec for 25 sec.

Hysteria

Tooltip

Delving into the insanity realms increases hysteria, inflicting 0.5 Shadow damage every 1 sec for 25 sec.

This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Hysteria is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.5 per tick. It ticks every 1 sec, 25 times over the full 25 sec (12.5 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 25 times over the full 25 sec.
  3. Effect 3 is Dummy (effect type 3). Its base value is 10.

What it does

Hysteria is a Shadow spell with an instant cast, a range of 45 yards and effects that last 25 sec. When cast it applies an aura every 1 sec. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range45 yards (Longer Range)
Cast timeInstant
Duration25 sec
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 3
Value: 0.5
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 23
Period: every 1 sec
Effect #3Dummy (3)
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Hysteria appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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