Spell
Ice Prison
Physical
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
Tooltip
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
How it works
Ice Prison is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 4000.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 107. Its base value is 12000.
What it does
Ice Prison is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 4000 |
| Effect #2 | Apply Aura (6) Aura type id 107 Value: 12000 Misc value: 11 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ice Prison appears in: 1 talent.
Talents
- Ice Prison for Death Knight (Blood, Frost, Unholy)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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