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Ice Prison

Ice Prison1 point

Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.

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TypeTalent
Ranks1 point
ClassDeath Knight
Specializations3
Tree sectionDeath Knight class talents
Row6 of 10
Opens at8 points spent
Game build12.1.5
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Tree position

In the Blood Death Knight talent tree, Ice Prison sits in the Death Knight class talents, row 6 of 10. It is a single-point node. Its row opens once 8 points are spent in Class Talents.

Connected above

The tree draws a line into Ice Prison from Icy Talons.

Connected below

Ice Prison leads on to Suppression.

  • Suppression

    Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.

Same row

Also on this row: Asphyxiate or Death's Reach, Assimilation, Anti-Magic Barrier and Grip of the Dead.

  • Asphyxiate

    Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.

  • Death's Reach

    Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

  • Assimilation

    The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.

  • Anti-Magic Barrier

    Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.

Talent trees

Ice Prison is in the talent tree of 3 specializations. Death Knight: Blood (Tank), Frost (DPS), Unholy (DPS).

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Ice Prison Changes by patch

Tracked changes to this talent between game data builds, newest first.

  • First tracked in the game data (patch 12.1.0)
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