Tooltip
Hurl a ball of fire at an enemy, inflicting Fire damage and an additional 25 Fire damage over 8 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Immolating Blast is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
- Effect 2 is Trigger Missile (effect type 32). It triggers Immolation.
What it does
Immolating Blast is a Fire spell with a 2 sec cast, a range of 20 yards and a 2 sec cooldown. When cast it deals a percentage of weapon damage (base value 100) and launches a missile. It also casts Immolation.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 2 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 100 |
| Effect #2 | Trigger Missile (32) Trigger spell: Immolation |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.