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Impale

Spell

Impale

Physical

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1 sec3 sec cooldownLonger Range

Spikes pierce the floor and then rise up, dealing 6.68683 Physical damage and knocking up enemy targets in a line away from the caster.

Impale

Tooltip

Spikes pierce the floor and then rise up, dealing 6.68683 Physical damage and knocking up enemy targets in a line away from the caster.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Impale is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 1 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 6.6868. Its area radius is 45 yards.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 30. Its area radius is 45 yards.

What it does

Impale is a Physical spell with a 1 sec cast, a range of 45 yards and a 3 sec cooldown. When cast it deals Physical damage (base value 6.6868) in a 45 yard radius and has a Knock Back effect in a 45 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range45 yards (Longer Range)
Cast time1 sec
Cooldown3 sec
Global cooldownNone
Effect #1Dummy (3)
Radius: 1 yards
Effect #2School Damage (2)
Value: 6.6868
Radius: 45 yards
Effect #3Knock Back (98)
Value: 30
Radius: 45 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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