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Impale

Spell

Impale

Physical

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Instant castTen yards

Inflicts 100% of weapon damage to an enemy and causes it to bleed for 7.61295 damage per application every 2 sec.

Impale

Tooltip

Inflicts 100% of weapon damage to an enemy and causes it to bleed for 7.61295 damage per application every 2 sec. for 30 sec.

How it works

Its aura procs every time its trigger condition is met.

Impale is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7.613 per tick. It ticks every 2 sec, 15 times over the full 30 sec (114.2 base in total).

What it does

Impale is a Physical spell with an instant cast, a range of 10 yards and effects that last 30 sec. When cast it deals a percentage of weapon damage (base value 100) and applies an aura every 2 sec. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range10 yards (Ten yards)
Cast timeInstant
Duration30 sec
Proc chanceAlways
Max stacks10
Effect #1Weapon % Damage (31)
Value: 100
Effect #2Apply Aura (6)
Aura type id 3
Value: 7.613
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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