Tooltip
Nothing will save your target from you. Envenom damage increased by 10%. Envenom restores 2 Energy per combo point spent.
How it works
Implacable is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.
What it does
Implacable is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 108 Value: 10 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 2 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Implacable appears in: 2 talents.
Talents
- Implacable for Rogue (Assassination, Outlaw, Subtlety)Talent
- Implacable (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Description updated (patch 12.1.0)
- Effect: Base points changed from 20 to 10 (patch 12.1.0)
- Effect: Base points changed from 15 to 2 (patch 12.1.0)
Comments
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