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Implacable

Spell

Implacable

Physical

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Rogue

Instant castSelf Only

Nothing will save your target from you.

Implacable

Tooltip

Nothing will save your target from you. Envenom damage increased by 10%. Envenom restores 2 Energy per combo point spent.

How it works

Implacable is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 10.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.

What it does

Implacable is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 108
Value: 10
Effect #2Apply Aura (6)
Aura type id 4
Value: 2

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Implacable appears in: 2 talents.

Talents

  • Implacable for Rogue (Assassination, Outlaw, Subtlety)Talent
  • Implacable (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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