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Implant

Spell

Implant

Nature

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1.5 sec10-to-100

Implant roots in the target, dealing Nature damage instantly and additional Nature damage every 1 sec.

Implant

Tooltip

Implant roots in the target, dealing Nature damage instantly and additional Nature damage every 1 sec. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Implant is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 20.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20 per tick. It ticks every 1 sec, 60 times over the full 1 min (1200 base in total).

What it does

Implant is a Nature spell with a 1.5 sec cast, a range of 10-100 yards and effects that last 1 min. When cast it deals Nature damage (base value 20) and applies an aura every 1 sec. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range10-100 yards (10-to-100)
Cast time1.5 sec
Duration1 min
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 20
Effect #2Apply Aura (6)
Aura type id 3
Value: 20
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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