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Imprison

Spell

Imprison

Shadow

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Demon Hunter

Instant cast45 sec cooldownTwenty yards

Imprisons a humanoid, demon, or beast for 4 sec, making them immune to damage and unable to be healed.

Imprison

Tooltip

Imprisons a humanoid, demon, or beast for 4 sec, making them immune to damage and unable to be healed. Limit 1.

How it works

Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.

Imprison is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 1. It applies the banished mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 118. Its base value is -200. It applies the banished mechanic.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 39. Its base value is 1. It applies the banished mechanic.

What it does

Imprison is a Shadow spell with an instant cast, a range of 20 yards, a 45 sec cooldown and effects that last 4 sec. When cast it applies an aura with the banished mechanic. The client files the whole spell under the banished mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range20 yards (Twenty yards)
Cast timeInstant
Cooldown45 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration4 sec
MechanicBanished
Proc chanceAlways
Proc charges1
Effect #1Apply Aura (6)
Aura type id 12
Value: 1
Mechanic: Banished
Effect #2Apply Aura (6)
Aura type id 118
Value: -200
Mechanic: Banished
Effect #3Apply Aura (6)
Aura type id 39
Value: 1
Misc value: 127
Mechanic: Banished

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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