Spell
Imprison
Shadow
Imprisons a humanoid, demon, or beast for 4 sec, making them immune to damage and unable to be healed.
Tooltip
Imprisons a humanoid, demon, or beast for 4 sec, making them immune to damage and unable to be healed. Limit 1.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Imprison is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 1. It applies the banished mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 118. Its base value is -200. It applies the banished mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 39. Its base value is 1. It applies the banished mechanic.
What it does
Imprison is a Shadow spell with an instant cast, a range of 20 yards, a 45 sec cooldown and effects that last 4 sec. When cast it applies an aura with the banished mechanic. The client files the whole spell under the banished mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Cooldown | 45 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Mechanic | Banished |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Apply Aura (6) Aura type id 12 Value: 1 Mechanic: Banished |
| Effect #2 | Apply Aura (6) Aura type id 118 Value: -200 Mechanic: Banished |
| Effect #3 | Apply Aura (6) Aura type id 39 Value: 1 Misc value: 127 Mechanic: Banished |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.