Spell
Improved Curse of Doom
Physical
Curse of Doom now deals an additional 100% damage, the period is reduced by 50%, and Doomguards summoned by Curse of Doom are automatically enslaved.
Tooltip
Curse of Doom now deals an additional 100% damage, the period is reduced by 50%, and Doomguards summoned by Curse of Doom are automatically enslaved.
How it works
Improved Curse of Doom is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 100. It triggers Curse of Doom.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is -50.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is -50.
What it does
Improved Curse of Doom is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Curse of Doom.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 108 Value: 100 Misc value: 22 Trigger spell: Curse of Doom |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: -50 Misc value: 1 |
| Effect #3 | Apply Aura (6) Aura type id 108 Value: -50 Misc value: 19 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.