How it works
Incinerate is built from 3 client effects, applied in this order:
- Effect 1 is effect type 86, which the datamine does not name. Its area radius is 10 yards.
- Effect 2 is Dummy (effect type 3). Its area radius is 10 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 1. Its area radius is 10 yards.
What it does
Incinerate is a Fire spell with an instant cast and a range of 10 yards. When cast it deals Fire damage (base value 1) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Effect #1 | Effect 86 Misc value: 8 Radius: 10 yards |
| Effect #2 | Dummy (3) Radius: 10 yards |
| Effect #3 | School Damage (2) Value: 1 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Incinerate appears in: 1 spell that casts it.
Spells that cast it
- IncinerateTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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