Tooltip
Ignites random targets, inflicting 15 Fire damage every 2 sec for 6 sec. Upon expiration, targets explode, inflicting 90 Fire damage to all players. Damage decreases the further targets are from the point of impact.
How it works
Incineration is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 90. Its area radius is 300 yards.
- Effect 2 is Dummy (effect type 3).
What it does
Incineration is a Fire spell with an instant cast and an unlimited range. When cast it deals Fire damage (base value 90) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 90 Radius: 300 yards |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.