Tooltip
Any players of the fleeing target after 4 sec will themselves flee in terror for 4 sec.
How it works
Its dispel type is client id 1.
Incite Panic is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 4 sec. It triggers Incite Panic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 7.
- Effect 3 is effect type 140, which the datamine does not name. It triggers Incite Panic Immunity.
What it does
Incite Panic is a Shadow spell with an instant cast, a range of 100 yards and effects that last 4 sec. When cast it applies an aura every 4 sec and applies an aura. The client files the whole spell under the fleeing mechanic. It also casts Incite Panic (record #233568) and Incite Panic Immunity.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 4 sec |
| Mechanic | Fleeing |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 4 sec Trigger spell: Incite Panic |
| Effect #2 | Apply Aura (6) Aura type id 7 |
| Effect #3 | Effect 140 Trigger spell: Incite Panic Immunity |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.