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Incite Panic

Spell

Incite Panic

Shadow

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Instant castVision Range (AOI)

Any players of the fleeing target after 4 sec will themselves flee in terror for 4 sec.

Incite Panic

Tooltip

Any players of the fleeing target after 4 sec will themselves flee in terror for 4 sec.

How it works

Its dispel type is client id 1.

Incite Panic is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 4 sec. It triggers Incite Panic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 7.
  3. Effect 3 is effect type 140, which the datamine does not name. It triggers Incite Panic Immunity.

What it does

Incite Panic is a Shadow spell with an instant cast, a range of 100 yards and effects that last 4 sec. When cast it applies an aura every 4 sec and applies an aura. The client files the whole spell under the fleeing mechanic. It also casts Incite Panic (record #233568) and Incite Panic Immunity.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration4 sec
MechanicFleeing
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 23
Period: every 4 sec
Trigger spell: Incite Panic
Effect #2Apply Aura (6)
Aura type id 7
Effect #3Effect 140
Trigger spell: Incite Panic Immunity

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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