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Infectious Spit

Spell

Infectious Spit

Nature

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2 secExtended Range

The caster covers nearby players in spit for 12 sec, inflicting Nature damage every 1 sec and reducing their movement speed by 30%.

Infectious Spit

Tooltip

The caster covers nearby players in spit for 12 sec, inflicting Nature damage every 1 sec and reducing their movement speed by 30%.

How it works

Its dispel type is client id 4.

Infectious Spit is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 15 per tick. Its area radius is 40 yards. It ticks every 1 sec, 12 times over the full 12 sec (180 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 30. It applies the snared mechanic. Its area radius is 40 yards.

What it does

Infectious Spit is a Nature spell with a 2 sec cast, a range of 50 yards and effects that last 12 sec. When cast it applies an aura in a 40 yard radius every 1 sec and applies an aura with the snared mechanic in a 40 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50 yards (Extended Range)
Cast time2 sec
Duration12 sec
Dispel typeDispel type id 4
Effect #1Apply Aura (6)
Aura type id 70
Value: 15
Radius: 40 yards
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 33
Value: 30
Mechanic: Snared
Radius: 40 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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